Mathematical equations, formulae and diagrams Mathematics, often abbreviated to maths, is the study of numbers, shapes and patterns. It uses logic to understand the relationships between things, to solve problems and help make sense of the world. The subject has many branches, including arithmetic, algebra, geometry, calculus, probability and statistics. Pure maths deals with ideas while applied maths helps an understanding of science, engineering, technology, business or just everyday life.
A multiplication chartEvery branch of mathematics uses arithmetic. Our number system, called the decimal system, is based on ten, and uses 10 symbols called digits or numerals: 0, 1, 2, 3, 4, 5, 6, 7, 8 and 9. One more than 9 is 10, a two-digit number. The first digit represents number of tens, the second digit single units. So 35 is three tens and five units.
Arithmetic deals with counting and the four operations of addition, subtraction, multiplication and division. Addition is putting numbers together to make a bigger number, for example 5 + 3 = 8. Subtraction is taking one amount away from another, such as 8 – 3 = 5. Multiplication is repeated addition, so that instead of 5 + 5 + 5 = 15, 3 x 5 = 15 is written. Dividing is grouping or sharing; for example, 15 can be divided into five equal groups of three, written 15 ÷ 5 = 3.
Fractions are quantities less than a whole number, for example 3/4. The numerator (the number above the line) represents the number of equal parts (3), and the denominator (the number below the line) indicates how many of those parts make up the whole (4). Fractions can also be written by using decimals or percentages. For the fraction 3/4, by making the denominator 100, the numerator becomes 75. The fraction 3/4 is written as 0.75, or, as a percentage, 75%.
DON'T CLICK ON THE IMAGE! First, match each fraction with its correct picture (red is the numerator), then click on the image to reveal the answers.
Binary number system
Numbers are represented in digital circuits inside computers using a different number system: the binary system. This uses only the digits 0 and 1—and so can easily be represented in electronic circuits by turning currents on or off. In the decimal system, the digits of a number represent ones, tens, hundreds and so on. In the binary system, the digits represent ones, twos, fours, eights and so on. A four-digit binary number can represent decimal numbers up to 15 (one 8, one 4, one 2 and one 1). The binary number 1101, for example, represents the number 13 (one 8, one 4, no 2s and one 1).
Algebra uses letters and other symbols to show numbers and quantities. For example x + y = y + x is an algebra equation, a mathematical statement showing equal values, in which letters represent unknown numbers. A simple way in which algebra solves a problem is: x + 5 = 8. We can find the value of x by subtracting five from both sides of the equal sign, and so keep the equation in balance. So x + 5 – 5 = 8 – 5, so x + 0 = 3, giving the value of x as 3.
Algebra is used to show mathematical relationships and to solve problems. For example, the area (A) of a rectangle is its breadth (b) times its height (h). The equation for this is A = b x h. We use algebra in our daily lives. For example, when calculating how many computer games (y) at £40 each we can afford to buy with a set amount of money, say, £120. Here the equation is y x 40 = 120. An equation like this can be solved by dividing 40 from both sides of the equal sign, so y = 3.
The word geometry comes from the Greek words geo meaning "Earth" and metron, meaning "measurement" and it describes shapes and figures. These can be as simple as a circle or a triangle, or as complicated as a cube. Geometry is about how to build and draw shapes, using lines, angles and curves, and how to measure and compare them. Geometry helps us work out areas and volumes.
The ancient Egyptians used their knowledge of triangles to build pyramids. A practical use of geometry today is to decide how much carpet is needed for a floor, or how much paint is needed to cover the walls.
Parts of a circle
A circle is a closed curve in which all points have the same distance from the centre. The circle's curve is called the circumference, or perimeter. An arc is a part of the circumference between any two points. The radius of the circle is any straight line drawn from the centre to the circumference. The plural of radius is radii. An area of the circle that lies between two radii is called a sector. The diameter is any straight line crossing the circle and passing through its centre. It is the twice of the length of the radius. A diameter cuts the circle into two equal parts, called semicircles.
The chord is a straight line joining two points on the circumference, but not passing through its centre. An area of the circle lying between the circumference and a chord is called a segment. A tangent is a straight line that touches the circumference without cutting across it.
The length of the circumference (C) can be calculated by multiplying the length of the radius (r) by two, and then by π (C = 2π r). The area of the circle (A) can be calculated by multiplying the length of the radius (r) by itself, or squaring it, and then by π (A = π r2)
This branch of mathematics helps to work out the rate of change; for example, how fast a car is speeding up or slowing down. It was developed in the 17th century to help calculate the orbits of planets around stars. One practical use of calculus today is to judge in advance how strong a structure will be, allowing engineers to build safe bridges and buildings.
Probability is the calculation of how likely something is to happen. For example, a dropped coin will land either heads or tails up. So, with just two possibilities, there is a 1 in 2 chance that it will land heads up. This can also be expressed as the decimal fraction, 0.5, or the percentage 50%. Insurance companies use probability to decide the chances of a laptop, phone or bike being stolen. The more likely it is, the more they will charge to insure against it happening.
Probability is often combined with another branch of mathematics called statistics. This is the collection and analysing of information known as data; for example, working out what the population of a town or a country might be in ten years’ time, or to calculate how far a footballer runs during a game, how many tackles he makes, and other contributions to the match.
Consultant: Dave Hawksett
See also in Technology